-
### Song Name
Demonia
### Artist Name
engo flow
### Source
Youtube
### Youtube Link
S8eGfYel3ORtQ05v
### Direct File Link
_No response_
### Song ID
2564738
### Start Offset [ms]
929292
#…
-
Hi, @Noofbiz
I did go get and it works fine but when I try to run main.go with go run I have this:
![screenshot at 2018-07-15 08-21-12](https://user-images.githubusercontent.com/9653037/42732897-…
-
The tutorials now consist of:
1. Foreword (setting up Go environment, explain what we're going to do)
2. Hello-World (first window in engo, first static entity (like the "hello" demo)
3. First-System …
-
I download 1.8.9 ver and I start the game it crash I don't know how to fix it I use Aarch 64 runtime cause my phone is Aarch64 I hope you know how to fix it
-
A proper UI toolkit is integral to the success of any game engine. This goes beyond basic buttons and labels, but also has to deal with things like containers, layouts, input pass through and blocking…
-
I was wondering if it'd be possible to add, or possible already to accomplish with Engo to render to an off-screen buffer/texture, and combine this with pixel color picking.
What I'd like to accompli…
ghost updated
6 years ago
-
Hello! I want to be able to render svgs directly to, say, an opengl framebuffer rather than an image.Image. I've actually already got the engine and framework and shaders needed, and It seems to me th…
-
I build this map with Tiled and imported into the adventure demo and somehow it mixes up some of the assets. It looks fine in the editor. Do you have any advice, or could this be a bug?
In-Game ren…
-
Hello!
This is a doctoral student Allen Du in HuaZhong university of science and technology. I got some problems when initializing DiffMan toolbox. I got this in GitHub [GitHub - kenthe/DiffMan: Diff…
-
This is a simple feature request for including multiple cameras which may render to different portions of the screen, using a picture-in-picture kind of effect.
It can be useful for split-screen ga…