-
Hi guys, could you please help me with this test patch.
I have made a Controller Script in Unity to modify Frequency(FQ) and Wavetoogle(WT) on the PD/Heavy patch. The general Audio is fine, the hea…
-
I'm working with Unity 5.5.1f1 on macOS 10.12.3. I can compile 01_LibPd_Basic as a Mac Standalone, and it works as expected (after I make changes suggested in previous bug reports).
When switching…
-
**When using a patch with a heavylibrary abstraction in it** :
c:\Python27\python.exe hvcc.py main.pd -o /revNOIZ/ -n REVnoiZ -p [C:/Users/x/Documents/Pd/externals/heavylib/]
1) Error pd2hv: ma…
-
Hey - so i'm working on a project in unity where i'm taking a live audio input and hoping to apply convolution to it using spectrum data from a series of samples. Is it possible to achieve this given …
-
I have question about hv_line~: Is the abstraction provided here capable of sample exact timing? Usually, when i put in a value into vline in PD the default timing is in milliseconds. I wonder which …
-
Using Firefox, every time I try to compile something I get:
Secure Connection Failed
The connection to the server was reset while the page was loading.
```
The page you are trying to view cannot be…
-
that allows you to trigger things and toggle things
-
Using the heavy and unity5, does it work in Android?
-
Hi,
I'm using Heavy in Unity. I would like to send a list of floats using the SetFloatParameter() function. I created a SetListParameter() function which is identical to SetFloatParameter, though it …
-
but define the main patch in the path of the patch (as an option).
Reason: i dont lik having all my patches called _main makes browsing the recent files in pd itself a PITA