-
```
A few steps are left to complete unpack buffers:
* we need to support more formats for the fast GPU path
* we need cube texture support
* we need 2D array texture support
```
Original issue …
-
```
A few steps are left to complete unpack buffers:
* we need to support more formats for the fast GPU path
* we need cube texture support
* we need 2D array texture support
```
Original issue …
-
```
OpenGL ES 3.0 adds several items of PixelStore state for which we'll need to
add support. The pixel state parameters are summarized in tables 3.1 and 4.4 in
the spec, and the effects that the un…
-
```
Attribute aliasing was allowed for ES2, and it was optional for a shader
compiler to report an error if multiple ones are accessed during execution
(ANGLE does not attempt to detect this). ES3 d…
-
tessel is missing support for ES3 `Object.prototype.propertyIsEnumerable`.
-
Symptoms:
![screenshot_20180420_222739](https://user-images.githubusercontent.com/15184100/39072254-406c2bf0-44ea-11e8-84e2-80a6b2a25363.png)
Log file:
[Player.log](https://github.com/Iamsodarnco…
-
```
OpenGL ES 3.0 adds several items of PixelStore state for which we'll need to
add support. The pixel state parameters are summarized in tables 3.1 and 4.4 in
the spec, and the effects that the un…
-
```
Attribute aliasing was allowed for ES2, and it was optional for a shader
compiler to report an error if multiple ones are accessed during execution
(ANGLE does not attempt to detect this). ES3 d…
-
```
Attribute aliasing was allowed for ES2, and it was optional for a shader
compiler to report an error if multiple ones are accessed during execution
(ANGLE does not attempt to detect this). ES3 d…
-
```
OpenGL ES 3.0 adds several items of PixelStore state for which we'll need to
add support. The pixel state parameters are summarized in tables 3.1 and 4.4 in
the spec, and the effects that the un…