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I'm using Unity 2018.3.14f1 and I'm getting an exception on boot when built for Android (non Il2cpp build) Do you know what the cause of this exception is?
ArgumentException: Type 'Zenject.ZenjectM…
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**Describe the bug**
Unity linker fail when building a project that use ZenjectTestFramework in project and stripping is enabled.
```
Building Library\Bee\artifacts\WinPlayerBuildProgram\ManagedStr…
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**Is your feature request related to a problem? Please describe.**
When importing the package via upm it is not possible to possible/intended to modify the files within the package cache and therefor…
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Got compilation errors with Zenject 6.6.0 under Unity 2017.4.24f1 UWP build under .NET 4.6:
```
Assets\Plugins\Zenject\Source\Util\ReflectionInfoTypeInfoConverter.cs(105,22): error CS0428: Cannot …
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After upgrading to Unity 2019.2 there is a built-in package for the Jetbrains Rider IDE. This package produces an error in the reflection baking while building:
```
ArgumentException: Invalid path…
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I would like to be able to optionally subscribe to a signal, but only if has been declared in my current context/parent contexts. Is that possible?
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Hey, I would like to be able to pass dynamic data + prefab through method Create (Factory) while that prefab has GameObjectContext (Installer). In this situation, it seems zenject cannot inject dynami…
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**Describe the bug**
Methods with the `Inject` attribute are marked as unused by the C# code analyser.
We have observed this in both Visual Studio, and VS Code with Omnisharp.
This is undesirable…
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as i found out, `public override void InstallBindings()` only starts on start of the scene. even if its on a gameObject Context.
i need it wo run on object when instantiated but it doesnt.
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This simple example does not work as expected.
While `Bar`'s constructor is called the `Tick()` method is never called.
```
using UnityEngine;
using Zenject;
public class SceneInstaller : Mon…