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Rule which increments an integer Attribute with a DiscreteHazard(1) is firing multiple times per timestep.
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**Bug description:**
On Android, I am not receiving the onOpenWindow or OnShouldStartLoadWithRequest events.
**To Reproduce:**
This is the code I am running:
```
import { NavigationProp, Para…
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### Describe the bug
If you pack black powder into some bullets and fire them, the weapon that fires them will become rusted after 1 round. This is obviously due to it firing black powder, which le…
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### System Health details
## System Information
version | core-2024.4.3
-- | --
installation_type | Home Assistant Container
dev | false
hassio | false
docker | true
user | root
virtualenv …
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### What is the issue with the HTML Standard?
In https://html.spec.whatwg.org/multipage/nav-history-apis.html#inner-navigate-event-firing-algorithm step 32.7, only navigationType "push" and "replace"…
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# What went wrong?
**What happened**:
- An alert fires on what appears to be a false positive
**What did you expect to happen**:
- It should not fire
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# How do we reproduce …
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### Short Description of the issue:
Long time no see! Great to have the mechs back! Good job!
Problem: Bricks built in front of "Laser" weapon block weapon from firing.
### Steps to reproduce…
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I have a situation every now and then when I create a new chat that, and the saveChat takes a little bit of time, the chat.tsx router.refresh() fires too soon. How can I ensure that it waits for saveC…
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Continuation/reopening of #20 -- I'm still getting the battle pet level up sound on random events with BLU 5.0.7. (Sorry.)
And just for the record, I have confirmed that the sound I'm hearing is **…
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### Description
I understand there have been issues that addressed this previously, but I still don't think things are working.
Setting `HideSoftInputKeyboard` to `true` does not fix the problem…
bzd3y updated
1 month ago