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https://steamcommunity.com/groups/steamworks/announcements/detail/1791775741704351698
May also want to wrap it in a way that the open source version ( https://github.com/ValveSoftware/GameNetworkin…
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Currently, when you need to enable a stub for an extension, you will have to create a separate code for it inside the Engine makefile like here:
https://github.com/enigma-dev/enigma-dev/blob/3918af…
k0T0z updated
8 months ago
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Hi there! We're (my co-dev and I) are currently using your library for our game, built in Electron and we're having issues connecting to Steamworks API. The error message we're getting is "Error: fail…
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Hi, first of all thanks for the amazing work!
I think it would be great if the ``SteamNetworkingSockets.SendMessageToConnection`` would accept a ``byte[]`` as input and ``SteamNetworkingSockets.Rec…
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When fixing #36 I wanted to make a Steam build of server, but I was not successful. First of all, I encountered compilation problems, that I temporarily fixed in [my branch](https://github.com/SwamiUm…
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**Describe the bug**
I'm attempting to use the Steam Networking Sockets. When I receive a message from the client, the first 8 bytes are being filled. This is causing the data in the IntPtr to be man…
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I searched google which lead to the previous error #346 now closed here.
I get this error as well (trying to compile/run inside unity editor), and am close to giving up on steamworks + facepunch.
…
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Forking this off from #97
To reproduce:
1. On Windows, clone the steamworks.js github, launch Steam, and login.
2. `npm install`
3. `npm run build`
4. `cd test`
5. `cd electron`
6. `npm in…
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ACE medical gear is autodeleted from inventory (despite being in the arsenal) and the vanilla revive system overrides ACE in the mission. You need to use the vanilla first aid kits to resuscitate the …
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Now you can't get data using this method
And the data captured by the grab bag is encrypted