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https://steamcommunity.com/groups/steamworks/announcements/detail/1791775741704351698
May also want to wrap it in a way that the open source version ( https://github.com/ValveSoftware/GameNetworkin…
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Hi there! We're (my co-dev and I) are currently using your library for our game, built in Electron and we're having issues connecting to Steamworks API. The error message we're getting is "Error: fail…
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When fixing #36 I wanted to make a Steam build of server, but I was not successful. First of all, I encountered compilation problems, that I temporarily fixed in [my branch](https://github.com/SwamiUm…
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I searched google which lead to the previous error #346 now closed here.
I get this error as well (trying to compile/run inside unity editor), and am close to giving up on steamworks + facepunch.
…
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Hi, first of all thanks for the amazing work!
I think it would be great if the ``SteamNetworkingSockets.SendMessageToConnection`` would accept a ``byte[]`` as input and ``SteamNetworkingSockets.Rec…
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## Bevy version
0.14.2
## Relevant system information
``` text
$ cargo --version
cargo 1.80.1 (376290515 2024-07-16)
$ uname --all
Linux steamdeck 6.1.52-valve16-1-neptune-61 #1 SMP PREEM…
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I'm encountering an issue where initializing Steamworks in Unity causes my Xbox One controller to become unresponsive within the editor. No input data from the controller is registered until I close S…
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I am loving the functionality of using the SteamAPI's "UpToDateCheck" functionality to keep several Source-based games updated on an automated basis, such as:
Team Fortress 2 (TF2)
Counter-Strike:So…
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Now you can't get data using this method
And the data captured by the grab bag is encrypted
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I am trying to work on a steam integration for our game on a M2 Mac, but due to the overlay not working (#50) I decided to use the Parallels Desktop instead. But on Windows in Parallels I am getting t…