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(Some of this post is duplicated from my lab notebook [entry](https://github.com/orgs/calyxir/discussions/2202#discussioncomment-10014608)).
# Recap of Problem
Suppose we have the following contr…
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Implement an FSM with other smaller state machines such that the output of the parent machine enables the appropriate child machines.
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### Issue description
Currently, our FSM sends out an email whenever we change the status of a record using django admin. However, we do not actually display a success message when we do so. This mak…
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https://jira.fsm.northwestern.edu/browse/RW-5513
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### Description
## Description
The pwrmgr_fsm implements a sparsely encoded state machine. All deviations from the valid state, e.g., due to a fault on the state register, lead the FSM to transfer…
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### Problem
These 2 types of transitions aren't easy to be covered in regular function tests as raised in #14028
- any state -> reset
- any state -> error in the sparse_state_fsm
### any sta…
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https://jira.fsm.northwestern.edu/browse/RW-5488
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**Description**
As result of the Threat Modelling workshop from Aug 2024, we identified that a reliably applied retry- and also alerting mechanism as crucial to prevent KIM from inconsistent states…
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the engine is already functional
but it does not handle:
player control costumization
turn-based/real-time setting
no background
no death
no screen changing
i will need a data based fsm th…
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Each Action would have a `delegate Dispatched(IAction action)` that is static to each `IAction` type. Any `Component` can attach to it by subscribing to the static delegate, `public static Dispatched …