-
I'm attempting to implement a sort of IPC system (a bridge to put it bluntly) between the sandboxed code running within the interpreter and the process that is running the interpreter which is a Node.…
-
# Game summary
- Game name: Cruis'n USA
- Game version: USA (Rev. B)
# Daedalus X64 summary
- Version: v.0.1 (May 1st 2020)
# Issues
Intro renders fine. Trying to start/load a game (even wit…
-
**Describe the bug**
Upon launching openMenu on both real hardware and emulator, the application crashes when using 1st_read.bin compiled from source.
I have KOS toolchain installed and I can succ…
-
# Game summary
- Game name: Top Gear Rally
- Game version: USA
# Daedalus X64 summary
- Version: v0.4
# Issues
Game wont boot in dynarec or interpreter
# Screenshots
# Recommende…
-
### Description
I'm migrating a multi platform game engine from prior to .NET Core/5/6/7/8 era to .NET7.
The following code is crashing on iOS, unless I use `-all`
```c#
internal static Func M…
-
```
What steps will reproduce the problem?
1. Start WiiSX 2.1Beta
2. Load ISO
3. Launch game
What is the expected output? What do you see instead?
Tomb raider 1&2 :
All is working until i press the …
-
```
What steps will reproduce the problem?
1. Start WiiSX 2.1Beta
2. Load ISO
3. Launch game
What is the expected output? What do you see instead?
Tomb raider 1&2 :
All is working until i press the …
-
### Game or games this happens in
Metal Gear Acid
### What area of the game / PPSSPP
Intro works normally until a section in the beginning
![IMG_7802](https://github.com/hrydgard/ppsspp/assets/…
-
```
What steps will reproduce the problem?
1. Start WiiSX 2.1Beta
2. Load ISO
3. Launch game
What is the expected output? What do you see instead?
Tomb raider 1&2 :
All is working until i press the …
-
```
What steps will reproduce the problem?
1. Start WiiSX 2.1Beta
2. Load ISO
3. Launch game
What is the expected output? What do you see instead?
Tomb raider 1&2 :
All is working until i press the …