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Scenes operate best when they operate alone. If unable to work alone, then working with others anonymously (with minimal hard dependencies, i.e. loose coupling) is the next best thing.
Various metho…
McAwl updated
8 months ago
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**Describe the bug**
I am animating a hand of playing cards. I translate each card individually when it is dragged (instead of having a drag preview), therefore I have 1 custom drag layer per card.
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fromi updated
4 months ago
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Currently the bot only reacts specifically to Daze/Confuse/Stun/Frozen/Sleep(except when lucid dreamer).
Pinned is one that is currently missed because the 5 above have dedicated flags, where the r…
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I am making a sidescrolling game, and I am rendering multiple enemies in random positions. I am working with the onCollide function so I can easily implement player/enemy collision without messing wit…
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as [discussed with Kejiro from fireflower](https://github.com/karolherbst/libgamelib/wiki/discussion-with-fireflower-and-Kejiro-on-20131113) gamelib should provide an URI scheme, so that stores can ad…
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**Description:** If you stop the combat (by feign death for example) when a creature is fleeing it will keeps the passive react after the evade.
**Steps to reproduce the problem:**
1. .go c 2833…
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AS A user
I WANT to click on a card of a historical figure with an image, and see it flip and show a fact about that figure.
SO THAT I have a fun way to learn more about black history
**Acceptance cr…
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Implement functions to save and retrieve game moves using IndexedDB.
Save each move as one entry, with each game getting its own store, so it can remember the history for several games.
Save eac…
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Recent versions of iOS block access to localhost when web content is restricted by Screen Time. Since Meteor uses http://localhost to serve Cordova content, users see this error page when opening …