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**Description:** When a gameobject is activated it must in some cases (if available) play an animation, duration=animprogress (on gameobject table)
For game objects type traps the animation is …
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## 클래스 설명
> Class PoolManager
- Pool을 동적으로 추가, 삭제등 관리하기 편하기 위함이다.
먼저 Managers 스크립트에 PoolManager를 추가한다.
(추가하는 방법은 [```Link :: System - Managers```](https://velog.io/@ggomarain1302/System-Manag…
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**Describe the bug (REQUIRED)**
Defold engine crashes if provide an userdata as an argument for error() in lua
**To Reproduce (REQUIRED)**
Create project from Empty Template, add sсript with `er…
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全く原因が分からなかったのでスタックトレースだけ貼ります
```
System.NullReferenceException
at (wrapper managed-to-native) UnityEngine.GameObject.get_activeSelf(UnityEngine.GameObject)
at jp.lilxyzw.lilycalinventory.Pro…
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**Describe the bug (REQUIRED)**
We get a crash in our game when reloading the game scene for a second time if we don't clear subscriptions from game events - using the event library. https://githu…
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### [REQUIRED] Step 1: Describe your environment
* Unity version: 2022.2.8f1
* Google Mobile Ads Unity plugin version: 9.2.0
* Plugin installation method: .unitypackage import (Unity pa…
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### Describe the bug
When I clone a GameObject from a component that implements Component.ExecuteInEditor, the GameObject is not cloned because the Scene property of the GameObject is null.
### …
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I'm using Netcode for Gameobjects and I think NetworkBehaviour class uses other PropertyDrawer than the default MonoBehaviour.
Not sure if this can be considered as a potentional fix in the future be…
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```c#
private void DestroyAllAbilityLeftovers()
{
GameObject[] LeftoversToDelete = GameObject.FindGameObjectsWithTag("AbilityLeftovers");
foreach (GameObject LeftOver in Leftov…
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Code works great when I have one game object and one transform. However, when I have multiple game objects and corresponding transforms, the code switches between them and is stuck on one object where…