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here is my code
addGeoQueryDataEventListener method not calling
```
private fun allvendors() {
var vendorList:JSONObject
vendorArray= JSONArray()
var ref_vendor…
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I am using Firebase 3.17, if I update firebase then I get 190+ errors, any other way to install Geofire without updating firebase?
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I created a simple project with an MKMapView, a GeoFire query and an MKMapViewDelegate, which updates GeoFire query region every time UIMapView region changes. But that crash with an unhandled `Not a …
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The security rules in
https://github.com/firebase/geofire-js/blob/master/examples/securityRules/rules.json
uses `getPriority()` to validate a location on write.
By removing priority in https://g…
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When I try to install that library into my project, CocoaPods gives me the following message:
> [!] CocoaPods could not find compatible versions for pod "FirebaseFirestore":
> In snapshot (Podfi…
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Feature request: can we please get a geofire version compatible with firebase 6.x.x?
### Version info
UNMET PEER DEPENDENCY firebase@6.6.0
├── firebase-admin@8.5.0
├── firebase-auth@0.1.2
├── …
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### Environment
Operating System version: Windows 11
Browser version: Google chrome 109.0.5414.75
Firebase library: Firebase and version: 10.2.0
GeoFirestore version: 5.2.0
Getting er…
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Firebase itself has great c# support for Unity. Too bad GeoFire is not there yet.
Just think of all the game devs out there trying to build the next Pokemon Go...
Thanks!
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It would be a very good (probably ideal) way to do writes and updates if the data and location could be updated simultaneously, instead of writing the data, then writing location on success of data wr…
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Version 2.3.1 gave me this error:
```
Last Sync Errors: Missing: no javadoc jar found in folder '/com/firebase/geofire-testing/2.3.1' Dropping existing partial staging repository.
```
Looks li…