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The game's already gorgeous, but higher-res could make it even better since all the textures were made with the 960x544 in mind. The sharpness has a giant improvement when using the beta code that I f…
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### Expected Behavior
FX should be blocked by the region I created
### Current Behavior
the FX still appear in the region I created to block them
### Steps to Reproduce
1. Create a region using t…
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When getting damaged by being knocked back into a wall, there are still a few different death messages that are missing. Geyser Trap and Aqua Blast do show up on rankings, but not in the game log in t…
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### Issue description
Server->getOnlinePlayers() returns the players inside the playerList as seen [here](https://github.com/pmmp/PocketMine-MP/blob/71f123c61605cf1bea0ffe032df78aab64bc7f47/src…
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- Letterboxing and pillarboxing for cutscenes when playing at unusual aspect ratios, especially for the prerendered cutscenes
- Increased UI framerate, objective markers are always at a lower framera…
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_**TAA (and LiteTAA) have a lot of ghosting in their process.**_
Since some of the main effects of the shader (like SSGI or volumetric lighting) basically require AA to not look too pixelated/grain…
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Just two simple add-ons where the music and sounds in the game are replaced with identical sounds from Luigi's Mansion: Dark Moon and Luigi's Mansion 3.
Examples:
GBH Ringtone - Dual Scream Ringto…
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"Durch einen niedrigen LeP-Stand erleiden Untote keine Zustandsstufen Schmerz"
How can I achieve this? The pain levels are calculated.
With the token editor I have not found out, what I have to do…
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Phoron fire in operations hangar, deck 1. I was ghosted and observing. Eventually, the fire died out, but I noticed that when I was in operations on deck 2, I could see fire overlays happening down th…
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Current rootfs with Gnome has plenty of dark theme UI elements:
* Debian terminal that's shown during initial load (before any login screen) has black background and white letters
* Gnome desktop b…