-
```
I know this can be implemented as a mesh imported from Blender, or Maya, but it
would be nice to have the ability to just create a Terrain directly on the
Maratis Editor.
Additionally this can …
-
Hello, using the physics module with cliffs only works fine (a bit ugly though), but when using height instead of cliffs (terrain tool), units start to float (cliff level 0) or objects fall below the …
-
```
I know this can be implemented as a mesh imported from Blender, or Maya, but it
would be nice to have the ability to just create a Terrain directly on the
Maratis Editor.
Additionally this can …
-
```
I know this can be implemented as a mesh imported from Blender, or Maya, but it
would be nice to have the ability to just create a Terrain directly on the
Maratis Editor.
Additionally this can …
-
```
I know this can be implemented as a mesh imported from Blender, or Maya, but it
would be nice to have the ability to just create a Terrain directly on the
Maratis Editor.
Additionally this can …
-
```
I know this can be implemented as a mesh imported from Blender, or Maya, but it
would be nice to have the ability to just create a Terrain directly on the
Maratis Editor.
Additionally this can …
-
Dear Nicholas McDonald,
I am currently looking for a simple way from a heightmap to generate river paths, and I came to your library. I am wondering how would you generate river path in a one go du…
-
```
I know this can be implemented as a mesh imported from Blender, or Maya, but it
would be nice to have the ability to just create a Terrain directly on the
Maratis Editor.
Additionally this can …
-
Implement an editor which allows the terrain vertex data to be conveniently edited directly in-world.
In the meanwhile, as a workaround, Tundra can use image files as heightmap refs to allow live-upd…
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