-
```
I know this can be implemented as a mesh imported from Blender, or Maya, but it
would be nice to have the ability to just create a Terrain directly on the
Maratis Editor.
Additionally this can …
-
```
I know this can be implemented as a mesh imported from Blender, or Maya, but it
would be nice to have the ability to just create a Terrain directly on the
Maratis Editor.
Additionally this can …
-
```
I know this can be implemented as a mesh imported from Blender, or Maya, but it
would be nice to have the ability to just create a Terrain directly on the
Maratis Editor.
Additionally this can …
-
The lods are everywhere
![2022-06-18_23 15 18](https://user-images.githubusercontent.com/107774769/174457412-931e7a95-5670-432e-9811-6a8ee983c71c.png)
-
Provide an option to interpolate terrain heightmap to e.g. 2x, increasing the terrain detail when rendering.
-
Implement an editor which allows the terrain vertex data to be conveniently edited directly in-world.
In the meanwhile, as a workaround, Tundra can use image files as heightmap refs to allow live-upd…
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Hi there,
First of all, very nice simulation. Unfortunatelly, I only get the Mars Yard 2020 working. For the other two worlds, I get error messages telling me that it cannot open some textures. The…
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### Tested versions
4.3.BETA3
### System information
WINDOWS 10
### Issue description
this plugin can use on godot4.3.beta2 with no error.and when I update my godot to 4.3.beta3.error o…
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Hi! I am a Godot noob, playing around with this heightmap plugin in Godot 4.1.2. I am seeing some strange artifacts in my imported terrain, and just wondering if it is obvious why this is happening? M…
bjfar updated
2 months ago
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Hey there, I want to use this plugin to render procedural terrain that is created on runtime, so setting a heightmap on the editor isn't possible. I see the MTerrain class has a bunch of methods but t…