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![burrow-concept](https://cloud.githubusercontent.com/assets/2590422/18932730/bf979c86-859f-11e6-8e0e-1b7fb0c230dd.png)
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I can't find any mention of hexagonal grids in the docs or issues. Is it possible?
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I saw your paper on bioRxiv. Just wondering, what if you use a hexagonal grid rather than a square grid? How would it affect the SVG results?
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User should be able to... load a map:
- with randomly generated hexagonal tiles
- with varied topography levels
- with different tile types
Possible resources:
- https://www.youtube.com/watch?v=E…
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Check ([ ] -> [x]) all that apply, then describe the issue below:
- [ ] I have searched the tracker for similar issues (including closed ones)
- [ ] I have provided a detailed example for how this…
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add a 2d axis which does hexagonal binning
Everything about hexagonal grids:
https://www.redblobgames.com/grids/hexagons/
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The Tiled Map Editor supports the creation of hexagonal maps. Is it possible to load them ?
When I try to load a hexagonal map it is not displayed. Not sure if I am doing something wrong or if this f…
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I can't find any mention of hexagonal grid support. Does this support hexagon grids?
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Just realised that a static Particle Container might actually work instead of a texture.
Hexes all share one texture. Use Sprite.tint to set the colour instead of creating a new texture each time.
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