-
Hey,
Amazing game and open source
-
On a user gesture, explicitly play sounds that have `autoplay`. (Born out of #316.)
Firefox for Android (and soon for iOS) enables `autoplay` playback by default! woo! 🎈
-
### The Problem
Playback of audio files over http waits until the whole file is loaded.
Until Firefox114 it would start as soon as there is enough data buffered ("canplay").
Especially noticeable/a…
-
hello,
http://dougtesting.net/winwheel/examples/wheel_of_fortune
i run example on IOS, sound not work. android it ok.
Pls double check !
thanks.
-
Do we have any functionality to keep track of loading progress event?
-
This commit : https://github.com/goldfire/howler.js/pull/1331/commits/f29cd75266f1ac231e8bfb470bafba1bfec24893
which is dealing with the error : `use jsdom-global: error HowlerGlobal is not defined`
…
-
### The Problem
At any point, the sounds on mobile ios15 stop working. The context says it is playing, there's no errors reported but the sounds are all inaudible. Furthermore, new sounds dont play
…
-
Gapless playback for live performances would be nice. Recommended implementation would be to replace standard HTML audio with https://github.com/regosen/Gapless-5
-
### Current behavior:
No high-level ability to test whether the browser is playing an audio file.
### Desired behavior:
If possible, it'd be great to have a high-level way to check whether a …
-
Hello,
Currently, there doesn’t appear to be any advanced way of controlling oscillators.
What I would like is some way of adding an ADSR envelope to a sound as well as adding several Oscillators in…