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Dear-imgui has the ability to select which camera to render to, not sure about other pipelines but in URP from my testing, this does absolutely nothing and renders on all cameras (this is visible by c…
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I am trying to write a SteamVR (OpenVR) overlay app. OpenVR requires a handle to the D3D11 texture to use to render the overlay. I have a Veldrid texture that I set as render target (drawn on by ImG…
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**Describe the bug**
Trying to build an executable with `imgui[opengl3-glad-binding]` leads to a linking error. As you can see in the log snippet below, for some reason the linker is looking for `gle…
ghost updated
2 years ago
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I'm using a combination of [Veldrid](https://github.com/mellinoe/veldrid) and the ImGui submodule to use in an overlay, however no matter what backend I try to use (Vulkan/OpenGL, no DirectX), I get `…
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### Version/Branch of Dear ImGui:
Latest
### Back-ends:
Custom
### Compiler, OS:
Windows 11
### Full config/build information:
_No response_
### Details:
io.WantCaptureMouse always seems to r…
YTN0 updated
4 months ago
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Hello,
I'd like to ask for a build option which would enable using 32-bit indices with DearIMGUI.
By default DearIMGUI uses 16-bit indices and uses `assert()` to check the buffer size. Enabling 32…
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In the future, I want some buttons or other things with custom icons. All icons should be saved in individual files and then baked into one big file using a script. There are two options:
## Option 1…
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I clicked and the return value was also false
![image](https://github.com/thedmd/imgui-node-editor/assets/44407902/e188de6e-d585-47df-a297-449f803f793b)
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if yes, what is name
+ its possible imgui draw?
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Hi, cool project, you're doing great.You can change the overlay to something more modern directx or imgui, because GDI takes 45-60 fps, you can also add a simple anti-aliasing aimbot that works only t…