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When defeating the "Mothgirl" enemy, there is no option available for post-battle activities. Looking at the enemy file (Mothgirl.i7x), it appears as though they _have_ been written, but not properly …
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Reported by : fundin
Description :
Consider the source text below. The lines [1] and [2] are completely unrelated, but the presence of line [2] causes line [1] to be mi…
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Reported by : DrFell
Description :
It is stated in the documentation that things are not by default understood by the name of their kind. But the plural name of a kind does pick things up by default, …
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Thank you for bringing the Relooper problem class to my attention (and indirectly the [Stackifier](https://medium.com/leaningtech/solving-the-structured-control-flow-problem-once-and-for-all-5123117b1…
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Reported by : Eleas
Description :
Self-explanatory. What's happening here is that the WriteAfterEntry routine uses child() to determine whether to write "(open)" or not for an open or transparent cont…
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Reported by : unclesporky
Description :
When excluding an object from "drop all," the parser decides to throw it at itself. With actions on:
>drop all
(the key at the key)
[throwing the key at t…
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Reported by : curiousdannii
Description :
Inform will compile floating point numbers without any checks that the interpreter supports them. They will be by most interpreters, but not by Spatterlight.
…
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Reported by : DrFell
Description :
Declaring a new action "printing" causes a clash with the "printing the description of a dark room" activity. The particular line in the Standard Rules which causes …
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Reported by : otistdog
Description :
Using a "the action of asking..." construction creates a stored action with the correct parts, but execution of that action has two unexpected effects if the perso…
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Reported by : njsbrown
Description :
If a glulx game includes Basic Screen Effects and contains two "pause the game" phrases that are both used before the first command prompt is printed, the IDE free…