-
Hi there, first, thanks a lot for this amazing project, I'm playing with it these days and I'm really impressed by the features!
I'm trying to create a scene with multiple cubes using InstancedBuff…
kefon updated
2 years ago
-
**Describe the bug**
Hi, we're porting the game to PlayStation, and we're encountering an issue where trees and grass are not rendering. Additionally, the console floods us with errors every time the…
-
We have a mesh instancing + lodding solution now. This can be used to instance mobs to drastically improve the performance of e.g. the initial street scene, as well as all procedural ones.
avaer updated
2 years ago
-
Currently 3D objects aren't instanced / cached so duplicating a mesh loads it again over the network.
-
There currently is a `glbToI3dm` command that takes a GLB file and generates an I3DM from that. This I3DM contains a _single_ instance. This is of somewhat limited use, considering that I3DM is now co…
-
review and add support for tree color tint in Unity terrains so different instances of the same tree can have different colors without needing different imposters for each color.
-
reminder to self or anyone who has time:
minimal: copy info from here: https://github.com/stride3d/stride/pull/741#issuecomment-642190435
ideally: add more context and explantations
-
Translation is ultimately not an "always on" agent like transcribe. Instead, it allows for instances of language specific translators to be added to a session by commands. Here is a rough API the tran…
-
I'm trying to debug some code that is not showing any geometry in the rendered output, so I wanted to verify if what I'm doing is actually supported when it comes to instancing. See the code below, sh…
-
Wasn't sure where to put this. Assimp handles instancing g using the pp aiProcess_FindInstances. Might be useful to those who are using it and require instancing.