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#### Bug description
When casting skull trap (in IWD2: SPWI313Z), you notice two things:
1. Some bad rendering within close range of the trap, it's misplaced sparkle sprites or something that move…
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#### Bug description
It just started to happen now. I didn't do any updates to the wizard's spellbook.
#### Screenshots
```
(gdb) bt
#0 0x00007ffc3ec9a4bc in std::_Hashtable::size (this=0x38…
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Split from #1152 to keep that subviews-only.
On hover, it should pulse to red. This is actually data driven in bg2 (and bg1 only — iwds don't change color, pst is monochromatic) which has all the c…
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**Description**
This was a big ugly mess in the originals, except for pst, which used ini files (resdata.ini + one per animation id). We should move everything over to the same system and abandon ava…
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The original games came with a bunch of 2da tables and similar ids files. I wonder which we don't use yet. In the past it helped resolving what was eventually #89 for example.
This task is about se…
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Hi.
All three bags have in their description "Can hold up to twenty of such items" (or scrolls/potions in case of Potions/Gem bag).
But it can hold up much more. For example my scrolls bag contains…
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#### Bug description
As title says, sometimes XP rewards in IWD2 appear to missing in the message log, not sure if limited to IWD2. Usually it's sufficient to have some enemies around and check each …
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Split from #171
**Description**
Just checked the original game, and container traps still trigger on a failed disarm. Meanwhile in GemRB they not only fail to trigger, they may actually be disabl…
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- [ ] #210
- [x] rain should fall a bit straighter, some drops are at around 30°
- [x] rain drops should be longer
- [x] [should it have different color depending on the time of day?](https://gith…
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#### Bug description
While playing around at #1186, I discovered something interesting: There are _lazy_ PCs, i. e. not everyone seems to follow waypoints, in contrast to the original IE games (teste…