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I understand that zune-image uses [jxl-oxide](https://github.com/tirr-c/jxl-oxide) for JPEG-XL decoding and it's probably them are to blame, but since zune-image aims to be fast on all formats (hopefu…
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If I understand correctly, wayshot by default save files as `png` and we can save as `jpg` extension too. I don't know if this is possible or would be enchantment you wanted in your project, but savin…
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I apologize for your inconvenience.
Do you have any plans to support jpeg-xl?
Thanks
UriF updated
12 months ago
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Why: JPEG XL is pretty much the future of all image formats. It is a new royalty-free image codec targeting the image quality as found on the web, providing about 60% size savings when compared to ori…
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Let's discuss here, whether / how borg could support this, assuming there is a jpeg xl library (with python / cython binding), that supports a bit-identical compression (transformation to jpeg xl form…
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**Describe the bug**
When running cjxl on command line, informational messages get sent to stderr
**To Reproduce**
cjxl image.jpg image.jxl --lossless_jpeg=1 2>error.txt
**Expected behavior**
…
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**Describe the bug**
309b637 introduced support for stdin and stdout, and while stdin works in CMD, it doesn't work in PowerShell.
**To Reproduce**
```PowerShell
❯ cjxl "image.png" - | djxl - --…
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Based on JPEG XL's compression efficiency, encoding and decoding performance, and backwards compatibility features (like lossless JPEG transcoding), it seems we're finally going to have a universal im…
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First, thank you for building this awesome tool, it helped a lot in maintaining my image vault.
Now, back to the problem: JPEG XL takes less space to store the same image, so I converted all my ima…
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gamescope will currently always save screenshots as lossless AVIF.
While AVIF has support for HDR and mostly offers better compression than PNG, it is soundly beaten by JPEG XL (JXL) in terms of spee…