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A module that provides access to the Konami SCC emulator would be cool.
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The SSG allows you to disable sound output but still set volume. This results in a DC pop and is used famously by Konami for SCC soundtracks and in the PC-88 version of Snatcher. BT currently does not…
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APU code has been pulled from [blargg's libraries](https://www.slack.net/~ant/libs/audio.html) for the chips below:
- [x] Ricoh 2A03 (Nintendo NES)
- [x] Konami VRC6 (Nintendo NES)
- [x] Sunsoft …
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How I can see now in docs, we can only insert ROMs as a cartridge. And as far as I understand, for 16k cartridge it is mirrored among all 64k space.
What I suggest, to introduce an XML as it is for m…
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Thanks for another ( ;) ) great tool :)
I'm having issues extracting and converting a specific tune from the kss mentioned in the title.
It includes an m3u playlist but I seem to be unable to mak…
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In BlueMSX 2.8.2, we can insert special cartridges via menu such is FM-PAC etc. Please implement this facility in CocoaMSX.
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This expansion chip is most likely the N163 of SN7. It adds 5 channels which contain customizable waveforms. A difference between this and the N163 is that it has a larger height for waveforms. Since …
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Konami Ultimate Collection is a flash cartridge made especially to contain all your favourite Konami games. It was designed by Manuel Pazos.
This is some info I got from him:
Konami Ultimate Collecti…
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See http://www.msx.org/forum/msx-talk/openmsx/bubble-bobble-megaflashrom-scc-sd
Just flash it with opfxsd and you get the effect you see. But several people reported it works fine, even though the RO…
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**Reported by sd-snatcher on 2010-12-21 23:51 UTC**
On real MSX machines, all subslot registers always contain the same value. But openMSX seem to be emulating each one independently.
There's an easy…