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Currently animated models only store a single copy of their vertices, and these get animated using a compute shader. This means that a single Model object can only be rendered using a single animatio…
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The documentation on the wiki is not very clear about this, so it took some digging through love's source code to figure out -
`GlyphData`'s content consists of the glyph's pixels stored in the `la8`…
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Premise of this bug:
1. We need a good, useful test or set of tests for the audio spatializers. It should test both location and reverb/geometry.
2. We need to run this test on all spatializers and …
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GL_LINES... it burns
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Happening on `phonon-v4` branch.
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Hello. I have checked out openal soft and I am attempting to build it. My current process is I have a gradle build and I am attempting to add openal-soft to my build with
ant.importBuild '../op…
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```
love.graphics.setColor(n)
```
will be the same as (if type(n) == "number")
```
love.graphics.setColor(n, n, n, 1.0)
```
This will be very useful to quickly set colors to white or black or g…
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Hey @GregBahm
this is a really cool project and now that I got a headset I want to try it out for another project.
It seems that after the hassle of installing unity, getting the older version,…
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**[Original report](https://bitbucket.org/rude/love/issue/1200) by Saggi Mizrahi (Bitbucket: [ficoos](https://bitbucket.org/ficoos), GitHub: [ficoos](https://github.com/ficoos)).**
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This looks neat! One thing I wish was clear in the README doc however: Recently cmake support was added to gradle. How does using this plugin differ from gradle's inbuilt cmake support?
For exampl…