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## Lost Ruins
#### Game Update Version : *1.0.10.12*
#### Current on `master` : *1.1.199*
*Works, but all the text in all the menus/huds/dialogues is unreadable due to a garbled font.*
```…
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**Describe the bug**
When testing update-as-create using an Observation resource, processing search parameters results in search queries executed by the persistence layer to resolve CodeSystem resour…
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When trying to build this project on Ubuntu-18.04 with gcc9 I was getting errors due to non matching parameter/return value, with the patch shown bellow I was able to build it:
```
diff --git a/Tame…
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**The results of column lineage using non-validating and Redshift dialects are inconsistent.**
**SQL**
```sql
insert into
public.t3
(
c1
)
with
cte1 as (
select t1.c1…
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**Describe the bug**
The following query has only a single resource in scope and therefore should be very fast:
```
GET [base]/?_count=2&_lastUpdated=gt2022-08-07
```
However, due to 4.0/4.3 …
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Hi! I have done something similar to you for my motion processing. I have also used 000021 as the example motion similar to humanml3d. The raw offset is the general direction of the joint from the par…
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https://github.com/Alexander-Saveliev/OOP_LR1/blob/8e1388d9959437f2610f6a622933c8ba74d41259/LR13/LR13/some_lib.swift#L135-L151
- [x] В случае матрицы с отрицательным детерминантом программа выдаст ош…
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Hi! I hope I'm not mistaken, but it seems like I cannot set an optimizer with different per-layer learning rates. My model really needs it, and I couldn't find an easy workaround. Maybe you could just…
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Nice project! I was just wondering what the four inputs were.