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The current supported & tested operating systems:
Windows 7+/amd64,
MacOS 10.13+/amd64,
and Linux/amd64.
_**For the BSDs:**_
The project "supports" FreeBSD 11+ and OpenBSD 7.0+, however it is n…
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Hey, if i take my Laptop or PC in Power Save Mode and repower it, the Scene Editor get Black.
Theres no Grid or Element only a Black window, after Reboot the SDK all is working great.
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With any version of libGDX, I experience high CPU usage (from Java) when running on my Nvidia graphics card. On Intel, it's okay. The ANGLE backend doesn't have this issue, nor does GWT in Chrome and …
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CRU was originally written using what is now quite old tech: Java 8, LWJGL2, etc.
As usual with LibGDX projects, upgrading is not easy, because every part depends on every other part so you have to…
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**Description:**
When rendering inside a LwjglCanvas + JFrame, the viewport gets shifted, when the secondary monitor has a different scale.
1. Go to the Display settings.
2. Change primary Monit…
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Please add integration with https://github.com/LWJGLX/lwjgl3-awt
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### Question
The LWJGL 2 repository will not be actively maintained, so could you please archive the repository? This would serve a few purposes:
- It would make it clear to people that the proj…
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JME Material definition can use(for AppSettings.LWJGL_OPENGL3) for example:
TextureArray exampleTextureArray
that in SDK material editor open only one texture, while should open more.
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display config :
main : MacBook Pro 16 inch (1792 x 1120 (retina))
sub : 24 inch 144Hz Full HD (1920 x 1080 (native))
main-display resolution is retina display, so resolution list contains limit…
tbstk updated
3 years ago
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使ってるゲームエンジンの名前とリンクをください
itoho updated
6 years ago