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Currently the game client can only ask a server update from a single "masterserver".
This disallows people hosting a master server with different moderation rules.
ghost updated
4 years ago
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Rename type 7 appropriately if still relevant (`servers.txt`).
Also remove checks like `$masterServer->{serverType} ==`. Probably use the branches where it's equal to 0.
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It would be usefull to remove the Masterserver URL from the code and grab them from the website openra.net as like the mirror lists. on fail of dns or domain fail the master server can be reached over…
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Linux defaults to `setsockopt(IPV6_V6ONLY)` being false, Windows has it true by default. The masterserver relies on that flag being unset, i.e. that the socket works for both IPv4 and IPv6. I didn't f…
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All shell command's and as much as possible should be logged (over encrypted connection) to one or two masterservers and be stored for future reference in case of abuse.
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Should be based on https://github.com/Konard/LinksPlatform/blob/master/Platform/Platform.Examples/MasterServer.cs#L30-L49
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Maybe also consider updating to the OO MySQL interface
https://github.com/ZetaGlest/zetaglest-masterserver/search?utf8=%E2%9C%93&q=mysql_real_escape_string&type=
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```
The masterserver crashes after starting and finishing a few games in a row.
Maybe force a garbage collecting?
```
Original issue reported on code.google.com by `destrostudios` on 17 May 2014 at …
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I want to change the default master server to another master server, because on the default master server the servers that are showing on internet tab are having that menu hack thing, and other viruse…
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I'm trying to set up a project running with gmnet punch only.
my master server is running version 1.2.5
my punch version is 1.2.4 (should be latest)
![server](https://user-images.githubuserconten…