-
For baked cubemaps in shaders.
-
![image](https://github.com/user-attachments/assets/b94e6f9b-d59c-4faf-a9ff-2fb6a51161f6)
Missing studio lights and hdri's for lookdev mode in EEVEE, and matcap. Where are they?
-
Hi, when running the example command in the README for rendering, along with the --export flag (`python app/sdf_renderer.py \
--net OctreeSDF \
--num-lods 5 \
--pretrained _results/mode…
-
Add please white list for IP and useragents please.
to skip challenge.
-
### Description
I want to render my scene for reflections. For that I want to replace all materials with simpler variants. Currently the only possible override is `scene.overrideMaterial`, but some…
-
Hi, I'm new to everything here, but I am trying to get the drilling simulator working. I am working with Ubuntu 18.04.5 with a WSL on windows 10.
At first I cloned and built AMBF 2.0 as suggested in…
-
**Motivo**
Devido a dificuldade que é ter acesso a API da UFRN pois é necessário ter como responsável um docente, uma alternativa ambiciosa/_hardcode_ é fazer mineração de informações (web scrappin…
-
This issue focuses on porting the Godot Shaders repository from Godot 3 to Godot 4.3. The repository contains a collection of shaders and demo scenes for 2D and 3D games. The goal is to update the sha…
-
TLDR, I am making a engine, and on PC it heavily will use Spheremaps, I kinda need them to finish and resume DC support, these need to be supported:
GL_TEXTURE_GEN_S, GL_TEXTURE_GEN_T
Example us…
-
#2375
現状 unlit に fallback しているのでもう少し改善する。
- [ ] MToon Shader を選択する
- [x] Color Texture
MatCap Texture など他のテクスチャーも。