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Hi, I'm trying to make a clock escapement simulator using Matter.js. It should be a very simple problem as there are only 2 degrees of freedom (rotation of the escape wheel, rotation of the anchor).
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jes updated
11 months ago
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Is there a way to implement force fields.
I visited many physics engines, but neither of them have force fields. If this one has that feature, you are one of the first.
I'm programming a physics eng…
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Hello everyone 👋
I am trying to rotate one of my elements on the screen and I do this with `Matter.js` and `react-native-game-engine` all together.
I have the following logic:
Count angle …
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Hello, Im working in a videogame made with MatterJS,
Im using Bodies.fromVertices to create an irregular polygon.
Its vertices should be dynamic, so should change in time.
I already have the va…
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I'm doing this:
```javascript
const vector = Vector.create(400, 0);
Body.setVelocity(body, vector);
const deltaTime = 500;
Body.update(body, deltaTime, 1, 1); // body, deltaTime, scaleTime, corre…
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I'm trying to work on a piece of code where there are multiple bodies in the scene and they all have raycasts that rotate when the body rotates, so this way i can attach a detection reaction to them
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Changing `engine.timing.timeScale` significantly affects physics. (even for resting bodies)
It's well observable on the [demo page](http://brm.io/matter-js/demo/#stress) when moving the timeScale slid…
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I was very satisfied with my prototype's animation performance on iOS. I used the rigid bodies scene from [react-native-game-engine-handbook](https://github.com/bberak/react-native-game-engine-handboo…
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Hi Kai, I have a question about your constraint for the pivot or swivel point. I see that your demo is working much better since you worked on it but there is something I don't quite understand.
I w…
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When I am trying to add `` between other `` components however its sensibility decreases a lot and also it definitely becomes unable to use. When I define objects for to appear at the beginning of ren…