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Why am I solving each maze?
I suggest adding a monster that chases you through the maze after a few moments. Maybe Spiradulus (elceejo's mod)? that has good pathfinding. Less time is given before s…
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Currently mazes are generated using a single maze algorithm. It would be nice if there was a choice of different maze generation algorithms available. One benefit of this would be to create mazes with…
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Hi,
Is there an easy way to make this repo compatible with gym minigrid tasks?
https://github.com/maximecb/gym-minigrid
These minigrid tasks are particularly useful, since they are 3D mazes, an…
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Think about this further and the best way to do it. It isn't as immediately obvious to me as it is with regular `Maze`s.
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This will generate more complex mazes by creating loops and increasing the possibility of multiple solutions.
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While running test I have two tests failure :
============================================================================= short test summary info ==================================================…
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Current: https://github.com/thePlasm/maidroid
I don't know which is better, or even if they support upgrading from thePlasm's Maidroid. Posting both for now.
See also #132
## BingFeng Maidro…
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This deals with issue #23.
After the cellular automata algorithms have run, seldom do they generate usable mazes.
What we should do is determine connected components (using disjoint sets?), and …
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Became an issue when I investigated other Maze-making algorithms. Rather than having everything in one lump of code, have a plugin for each type of algorithm. This also implies that the maze types don…
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