-
If more than one note is played at once, you'll get this error:
```
panic: runtime error: index out of range [1206] with length 1188
goroutine 653 [running]:
github.com/sinshu/go-mel…
-
Hello,
right now the `MidiFileSequencer` object can only play and stop. Also the `Render()` method gives no indication of how many non-zero samples were written before reaching the end of the file.…
-
Overall, the code looks like nice work, however, I can't get the demo app (main.go) to run on MacOS Monterey. It builds with no error but panics while trying process flourish.mid. Seems like the []tim…
-
There's a typo in `loadGM` in testing_test.go
```go
func loadGS(t *testing.T) *SoundFont {
return loadSoundFont(t, envGS, defaultPathGS)
}
func loadGM(t *testing.T) *SoundFont {
return loa…
-
I want to use this package in my Ebitengine game.
Right now I can't figure out how to adjust the channel/instrument volume level.
Is it possible?
I tried the `MasterVolume` option but it does…
-
Hi, thank you for port this to unity
I want to ask about the SoundFont
MeltySynth mentioned this code
`// Create the synthesizer.
var sampleRate = 44100;
var synthesizer = new Synthesizer("Tim…
-
It says I need .net 3.1 for MeltySynth. I can't get 3.1 to appear in my target framework selection. Help would be greatly appreciated.
- Thanks in advance, AvienJ
-
Many thanks for this wonderful product.
I am currently using it to render midi files to audio in a variety of ways.
I am stuck however, trying to override GM patch changes in the midi sequences …
-
## Symptoms
Extremely slow audio. There are also too many memory allocations, possible bug during `MeltySynth` conversion to cpp.
-
The oscillator can be a bit faster by using fixed-point numbers, but I'm not sure if this change works without glitch.
https://github.com/sinshu/meltysynth/blob/fixed-point-number/MeltySynth/src/Osci…