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there are indications that it might converge faster that way.
also: removes the mersenne twister internal limit of 200 Blocks for the Kernels
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| | |
|--------------------|----|
| Bugzilla Link | [PR38469](https://bugs.llvm.org/show_bug.cgi?id=38469) |
| Status | NEW |
| Importance | P normal |
|…
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PCG seems like a nice alternative to Mersenne Twister (used in Numpy)
http://www.pcg-random.org/
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I've noticed that the `mpiadapter` and `mc_base` classes initialize the random number generator with seeds that merely differ by the MPI rank. This is a bad practice and can lead to bias in situations…
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## Checklist
> Please ensure the following tasks are completed before submitting a feature request.
- [x] Read and understood the [Code of Conduct][code-of-conduct].
- [x] Searched for …
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I looked into single-precision Mersenne Twister after @ngzhian did double-precision port, and its core function relies on "shift bytes" behavior, represented by `PSLLDQ`/`PSRLDQ` on x86 and `VEXT` on …
penzn updated
4 years ago
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Here's my fix: #17
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It looks like the game is currently using a custom implementation of the Mersenne-Twister algorithm (19937 variant) (got this information from @TheAssassin) so instead we could switch to either the S…
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The package seems to fail to build against boost1.69 the reason being that it doesn't use the `find_package(BOOST)` but using a `FIND_PATH(BOOST_FOUND boost/random/mersenne_twister.hpp` command [here]…
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## bearophile_hugs reported this on 2011-01-31T00:03:54Z
### Transfered from https://issues.dlang.org/show_bug.cgi?id=5509
### CC List
* lt.infiltrator
### Description
````markdown
Beside the cur…