-
This would be the greatest thing ever! :D But yeah, it's something hard to implement, synchronicity and all.
The gaming mechanics would need to be split between server and client. Then, one of the …
-
**Is your feature request related to a problem? Please describe.**
The base-game "warp" functionality can be a bit jarring. Additionally, if you do a work around by making your own fade out sys…
-
We need a host to store the winepak repo.
## Things to keep in mind:
* Host must be able to do simple HTTP request as that is how flatpak repos are designed
* Flatpak repos need the ability to ma…
-
**This is Part 2. I am splitting issues to reduce loading times and locked the old ones.**
**Browse all threads using the [gallery](https://github.com/ocornut/imgui/labels/gallery) label.**
Also…
-
Hey, great project!
I was wondering if .net8.0 is supported, as I am getting a quite a few errors in the demo project.
Also a guide on how to add this theme to a project/solution would be apprec…
-
Issue1
-
Introduction
============
This project started out as a basic [Multi-User Dungeon](https://en.wikipedia.org/wiki/MUD) written in [Racket](http://racket-lang.org/). I then eventually ported it to [No…
-
### Describe the project you are working on
https://jonathaneeckhout.itch.io/jdungeon For the goal right now it is easy to play this but imagine it has seamless chunk loading and unloading. As instea…
-
https://github.com/jonathaneeckhout/jdungeon
Please give JDungeon a review. JDungeon is a Godot 4.NET MMORPG that has an excellent core. It is BSD 2-Clause License open source. Imagine how good of ga…
-
Issue requested at Matrix. ~~I personally think it may be a bit out of scope, but there is a counter argument on Privacytools also being a search engine, social network, a forum, a Reddit page, a Matr…