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Since it's named `telnet` and not `telnet-client`, is there any possibility of extending this to address the needs of telnet and telnet-like servers? I'd almost be interested in a Rust MUD if that was…
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Just finished rendering a 1.19 map using Minecraft Overviewer 0.17.63 (97ef871) but the blocks new to 1.19 do not seem to be being rendered. I downloaded the textures from https://overviewer.org/text…
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Trying this and it's not quite connecting to my circle mud. Enabling debug options seems to not do much. Any way I could get a little help on the config to make sure I have it correct? I'll paste what…
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Let's create a presentation that outlines:
- The primary technologies used within this project
- The structure of the codebase: `core`, `client`, `server`
- the contents of each portion
- How…
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Are you familiar with [bracket-lib](https://github.com/thebracket/bracket-lib) and its accompanying Roguelike tutorial (of 70+ chapters)? It seems like a suitably minimalist game library for ataxia to…
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Review the following MUD specification, and consider how it is or could be aligned with WoT TDs. In particular, would it be possible to derive MUD metadata from TD metadata or vice-versa? Is incons…
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Hello. First, I want to thank all for the great work they are doing in developing this great pice of software. Your work is very usefull and appreciated ;-)
But to the topic...
I have a question…
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Hi There,
Is it possible to configure this client to completely ignore the proxy and connect direct to a muds exposed WSS with Native TLS such as with fluffos?
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`mud:Character` is the best example of an object description which we will want to extend with many different describers (e.g. `CharacterAppearanceDescriber`, `CharacterActingDescriber`, `PersonalityD…
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There's a lot of competing special mud client protocols floating around. What would you like to see supported? I was going to start with ansi color, but I'd like to know what else you guys want too.