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Hello! I've built this project on my Arch Linux system (running on an AMD R5 5600X and an RTX 3060 ti) just fine, but when I put the build files in the same directory as the games' executable elfs, I …
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First, thanks for all your work on this repo, it's great stuff!
After fine-tune, how to correctly save the text encoder for use with:
CLIPTextModel.from_pretrained & StableDiffusionXLPipeline.from…
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As I noticed native OpenAL with supported hardware significantly reduces latency in titles that are using DirectSound. It was possible to improve latency using Creative Alchemy in many DSound games bu…
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### Bug description
I'm running Ubuntu 22.04 with GNOME and the Audacity flatpak (from flathub) is very slow to start (around x5 times slower than the corresponding snap). AppImage shows same behav…
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Hi,
I have a problem that I found it is very slow in init process when in SMP(PAR) mode with 256G memory 64 cores, I checked the code, it seems each core will runs the sample test twice, and each sam…
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**Describe the bug**
My Zynthian HW (custom because not based on a offial kit) **sometimes stops booting** and to go ahead you have to reflash Os on SD.
**To Reproduce**
When it happens there are…
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I'm writing a new client for Second Life/Open Simulator, using Rend3->WGPU->Vulkan, and need a fast JPEG 2000 decoder.
Demo videos:
* https://vimeo.com/553030168 [From 2021, rather slow]
* https:…
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Curious as to what you think of implementing these two before I put in the effort towards a PR.
- Pinning OctoPrint to it's own dedicated CPU/Core. Since OctoPrint is single process I think it woul…
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Hello developers.I would like to ask if the game has considered adding multi threading optimization. There are many monsters placed on the SPD based sandbox dungeon, but it runs very slow. Upon checki…
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toddr updated
5 years ago