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Multiple Threads cannot access a single socket. Which is kind of a bummer...
With some applications you probably want to have subscribers in different threads. We maybe need to come up with a solut…
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I have been trying to implement a basic REQ/REP model with Unity3D (Mac OS X) acting as the server and python as the client. It works OK as a standalone Unity program. However Unity will soft-lock aft…
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### Environment
NetMQ Version: 4.0.1.6
Operating System: MacOS Catalyna 10.15.6
.NET Version: 4.7 (API Compatibility level .NET 4.x )
### Expected behaviour
Be able to s…
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### Environment
NetMQ Version: 4.0.0.207
Operating System: Windows 10 Pro Build 18363.836
.NET Version: .Net Core 3.1
### Expected behaviour
Return a "World" from go-zerom…
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Is there any way to use JeroMQ with WebSockets / [JSMQ](https://github.com/zeromq/JSMQ) ?
I know JSMQ repo states there is no JeroMQ / NetMQ support yet, but actually there is [NetMQ Extension](ht…
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I think this is sorta obvious, but hey, the goal here is to eventually build this library in with dotnetcore on netstandard 1.6
Objections? Thoughts? Am I nuts because this is impossible?
I'm thinki…
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### Environment
NetMQ Version: 4.0.1.6
Operating System: Windows
.NET Version: .NET 5.0
### Expected behaviour
Have a possibility to not allocate on the GC or have a reasona…
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### Environment
NetMQ Version: 4.0.1.6 / master
Operating System: Windows10 20H2 (19042.868)
.NET Version: net462
### Expected behaviour
Exception should be handler and n…
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Hi,
I'm trying to use your library in Unity, but it does not seem to work. Do you have an idea why it doesn't and/or how to make it work with Unity?
I'm trying with the latest unity version 2017…
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Hello,
I get this intermittently when I'm trying to load test my communication component based on NetMQ 3.3.3.4, sending messages from thousands of router sockets on a single machine, connected to …