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We are currently developing ThorVG's GPU acceleration engine for high-performance rendering. The purpose of this task is to ensure that the GL/WG engines are compatible with the ThorVG examples. The f…
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I'm looking to use luminance to replace an existing renderer in my engine. I currently use SDL2 + emscripten to target the web. The current luminance-webgl backend however uses wasm-bindgen and does i…
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The intention is to use OpenGL ES to implement custom graphics for displaying puzzles. This task represents the first stage of this implementation, which is to create a basis from which development o…
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Still, the hardest part...
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```
Rewrite the graphx package to be OpenGL ES compatible.
That's mean :
* forbid immediate mode (glBegin()/glEnd())
* don't import OpenGL.GL, but graphx.gl
* use object (new graphx.Line(), line.add_…
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Now OpenGL ES 3 is not supported by gomobile-build as it was troublesome to detect whether a device supports GL ES 3 or not (https://github.com/golang/mobile/blob/7088062f872dd0678a87e8986c67992e9…
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Hi alnitak,
Can you shed some light or another OpenGL ES or Skia you might know for Android and IOS?
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According to this answer here, it is just a different header file nothing changes in code.
https://stackoverflow.com/questions/47343412/can-i-use-opengl-gles-instead-of-full-opelgl-on-desktop
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Import and utilize/improve the shader system from new CubicVR2/CubicFX codebase and port current visuals.
- [ ] Update legacy/prototype OpenGL 1.x code
- [ ] Import CubicVR2 base code for OpenGL 3.x…
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I've been playing this rom hack of the Super Mario 64 game and in a certain level some textures just appear as white, but other emulators the texture is colored. This is not something only on this rom…