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steps:
1. in alxr. touch HOME key ,select quit.
2. on Launcher, start alxr.
3. alxr cant be opened.
4.I must restart the HMD, Otherwise, alway fail to run alxr.
therer is a pid 8928 in system. …
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Chrome has switched from vendor specific APIs to OpenXR. [Oculus and Valve have shipped experimental runtimes on their respective beta channels](https://immersiveweb.dev/chrome-support.html#getting-op…
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Was working on some CI things, and I realized I don't actually know the deployment story (and thus, a reasonable layout) of the layers on Windows. (for the loader, I just matched the vulkan one which …
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I reached out to Varjo support and asked for a 32bit version of their runtime. Here's the reply:
> very interesting project, we unfortunately have 3rd party dependencies also, so it's not just a re…
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**What is the Problem?**
Samples will need to create a Vulkan Instance. The usual route of passing vectors of layers and extensions to toggle is not very dynamic and tends to lead to bad code in th…
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Follow up from https://github.com/KhronosGroup/OpenXR-SDK-Source/pull/155#issuecomment-577783292
cc @sn0w75
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As well as being a 'hello, world' demo app, hello_xr is useful as a quick-launching test app when working on API layers (in my case, https://github.com/fredemmott/OpenKneeboard). For this case, it wou…
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Hi,
I noticed that `Planar LSR over streaming` is marked as not yet supported in [OpenXR 4.26](https://docs.microsoft.com/en-us/windows/mixed-reality/develop/unreal/unreal-development-overview?tabs…
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When I test TEST_CASE("SourceAlphaBlending", "[composition][interactive][no_auto]"), the Runtime used Monado, and the resulting graphic results were as follows:
![mmexport1691658512931](https://githu…
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I am getting an exception inside amdvlk64.dll when running hello_xr in debug mode. It looks like it could be related to enabled validation layers. The sample works as expected in release mode. This is…