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### Summary
`kspace_style pppm/dplr` is quite slow in LAMMPS, significantly slowing down the MD simulation. A multiprocessing code running on CPU (or a GPU implementation) could speed-up significant…
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### Is your feature request related to a problem? Please describe.
It's often the case that one would want to spawn particle(s) in a very specific position, size, orientation, or velocity. This fea…
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### Is your feature request related to a problem? Please describe.
At the moment, the particle system used in Resonite is a hybrid of Unity's system with some custom code for handling emissions and c…
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- particle push
- particle to mesh (atomics?)
- mesh to particle
this issue may be refined in sub-issues...
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Matt O'brien would like to color particles by a background mesh field. Below is his e-mail request.
----------Start email----------
We store the temperature as a mesh variable defined on the mesh,…
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Hey! I use this a lot on my YouTube channel Moby Motion, and would love to improve the performance for my own learning, and to help me in producing videos. Just wondering:
a) would you be intereste…
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My question is whether the energy computed using the NonbondedForce should differ when using 1) LJPME or 2) PME with dispersion corrections included.
When computing the energy for a single frame us…
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We currently have three ways to determine motion path for particles in our standard particle system without using a custom update function:
- Direction1, Direction2 set on emitter
- Normal for sha…
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Create datasets that can be used for consistent DeepSSM benchmarking.
Training data must include:
- Original and groomed images
- Original and groomed shapes (meshes or binary segmentations)
- …