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There needs to be a pattern for creating routes that interact with our data.
We don't have many restrictions on the technology for our persistence layer. Home servers have a mixture of normal enti…
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**A short post from SQL persistance.lua**
local sqlite3 = require("lsqlite3")
local db = sqlite3.open(app.dir() .. "/foo.db")
db:exec[[
CREATE TABLE test (id INTEGER PRIMARY KEY AUTOINCREMENT, c…
wcklr updated
2 years ago
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Users should be able to persist changes or to serialize and saved them
@emmelleppi started doing work for this in use-tweaks
I think this one will be way easier since we can just serialize, unse…
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When a user exits the app all the SPTSession is lost even though it is easy to persist its properties such as the access token and refresh token. When the user reopens the app they must authorize Spot…
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This is a proposal to implement persistence for NPC objects. Currently, NPC objects are created by map actions using data from the JSON database "jdb" for now. During the game, actions can modify NP…
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Currently writing directly out to json. I am thinking of writing to a postgis table. I have tentatively added a pipeline for writing to postgis but would still need to write serializers for our item. …
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Saving a subset of world state
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I'm creating this issue to have one place where we can track efforts related to events persistance.
EG doesn't persist events, it's just a router but there are definitely use cases where we would l…
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Once we have boards to solve we'll want to save these boards so that they don't have to be reentered every time we visit the page.
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ydnax updated
7 years ago