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Hi!
Sorry for my English.
This Issue is about rendering TilemapLayer if its cameraOffset.x/y not zero, or if TilemapLayer has width and height less than game's width/height. TilemapLayer crops i…
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But in the live demo it does not happen. Only thing i did was npm install and run dev.
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As found [here](http://www.html5gamedevs.com/topic/25025-set-world-bounds-for-an-isometric-world/#comment-143629) I set the 3D world bounds of my world like this in the preload callback:
`game.physic…
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### **SFL Axolotls Roadmap**
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**Skeleton**
- [x] Map Collisions (11/6/22)
- [x] Player Movement (11/8/22)
- [x] Player Movement (Sprint mode) (11/20/22)
- [x] Add In-game Mouse Pointer/Cursor…
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- Focused on teaching the basic mechanics of the game
- [ ] Show at least one "combo" power obstacle
- [ ] Show how the helmet exposes solutions
- [ ] Show a single power obstacle
- [ ] Rela…
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This Issue is about
* A bug in the API:
* Phaser version(s): 2.6.1 and earlier up to 2.8.1 and potentially higher
* What should happen: As sprites do scale with camera, arcade bodies should …
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Phaser를 사용하기 위해서는 웹서버가 필요하다. (https://phaser.io/tutorials/getting-started-phaser3)
이 이슈에서는 웹서버를 구축하기 위한 여러가지 방법들을 공유해본다.
- 예시
- MAMP
- Nodejs + express
- macOS 내장 apache 이용 (https://dis…
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I tried to get it work with Ninja physics, but that always gave me the error: "Cannot set property 'game' of undefined" in phaser-ninja.physics.js.
Since I'm not using a lot of ninja physics yet, I…
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After running `npm install @ion-phaser/core` and `npm install @ion-phaser/react`. I am successfully able to install both packages. After running my code, which is the following:
```
import Reac…
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As was mentioned in #13, I think we're kind of lost as to what type of game this should be.
My thoughts are, for backwards compatibility, the game should start off as similar to PR2 as possible. As…