-
```
If a level is accessible, Pingu will travel to it even through levels in
between might still be unsolved. Pingu should stop on unfinished levels or
chose a path around the locked level if a bran…
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https://github.com/AMDmi3/pingus/blob/master/data/images/fonts/README:
* add alpha
* select white
* del
* revert (invert?) selection
* del
* fill (previously selected area with) white
* blur …
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```
If a level is accessible, Pingu will travel to it even through levels in
between might still be unsolved. Pingu should stop on unfinished levels or
chose a path around the locked level if a bran…
-
```
What steps will reproduce the problem?
1. Play the multi1-grumbel or multi2-grumbel levels
What is the expected output? What do you see instead?
Pingus distinguished by colour, able to use any e…
-
```
What steps will reproduce the problem?
1. Play the multi1-grumbel or multi2-grumbel levels
What is the expected output? What do you see instead?
Pingus distinguished by colour, able to use any e…
-
```
What steps will reproduce the problem?
1. Play the multi1-grumbel or multi2-grumbel levels
What is the expected output? What do you see instead?
Pingus distinguished by colour, able to use any e…
-
```
If a level is accessible, Pingu will travel to it even through levels in
between might still be unsolved. Pingu should stop on unfinished levels or
chose a path around the locked level if a bran…
-
We have a new convention in the codebase for structuring data. Previously we used Object Factories but since the codebase is completely in Typescript, we can now move to typescript classes.
You can…
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[Submitted via mail by Wolfgang Klein klein.wolfg@web.de]
Im Jahre 2007 hast Du dafür einen Intro-Text zum Level "Tausend und ein
Sprung" für das Spiel "Pingus" geschrieben, der zum Level-Set "Hallow…
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Dear Pingus developpers,
It seems the current 0.7.6 version fails to build from source with GCC 7. This will prevent Pingus to remain in the next Debian stable release.
Please see the [original …