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There are two types of errors in the "Sony - PlayStation.bin"
1. Titles with impossible filenames on Windows and Linux
2. Incorrect game names (I only have found one)
I'd like to post this as a b…
Awebb updated
4 years ago
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https://lovemydata.wordpress.com/?s=pixar
https://public.tableau.com/en-us/gallery/storybook-pixar-movies
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Pixar, you know what to do.
smtdm updated
6 months ago
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Skinning and blenshapes are important feature for avatars.
We need to support UsdSkel for it: https://graphics.pixar.com/usd/release/api/usd_skel_page_front.html
syoyo updated
4 months ago
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**Is your feature request related to a problem? Please describe.**
It can be challenging to identify if you have a model, point instancer, or instance selected in the viewport.
**Describe the sol…
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We have the following changes pending and awaiting to be merged back. This will helps us to build with a stock version of USD.
- [x] [228](https://github.com/PixarAnimationStudios/USD/pull/228)
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We should clarify the MIME Type and UTI that are appropriate for OTIO files.
Currently our documentation says:
```
TODO: Should we specify a MIME Type `application/vnd.pixar.opentimelineio+json` …
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The config file was not generated, and the settings were all good. Previously, 1.5 was able to run successfully, but now SDxl generates the config file and says it is ./venv/Scripts/python.exe err…
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The upAxis setting in the metadata (https://graphics.pixar.com/usd/docs/api/group___usd_geom_up_axis__group.html) is currently ignored, meaning that any scene which has it's upAxis set as Z will be ro…
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https://graphics.pixar.com/pbm2001/pdf/notesg.pdf
We can further improve rigidbody dynamics by for example allowing two rigidbodies to collide and handling resting contacts. This Pixar paper clearl…