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As I ran into issues with a more complicated setup, I tried the very basic setup below, setting the `sim.gravity` to `tree` or `basic` and trying the integrators `ias15`, `whfast`, and `leapfrog`. Whi…
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Hi Hanno,
first of all let me apologize that I have to bother you so often in recent weeks!
I may have found an issue:
After each timestep `reb_collision_search()` is called. In this function, …
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There are many science-oriented words, and regular Canadian spellings, missing from the English dictionary. Please consider adding whatever words below you feel are suitable:
```
Amniote
amniote
…
ghost updated
5 years ago
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Hi Hanno,
I would like to report a possible bias in the simulations using Mercurius if of course, I'm not missing anything in my implementation.
I did a simulation with a thousand test particles an…
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There are many science-oriented words, and regular Canadian spellings, missing from the English dictionary. Please consider adding whatever words below you feel are suitable:
```
Amniote
amniote
…
ghost updated
5 years ago
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Hi,
I am simulating systems of star + planetary embryos + planetesimals and use WHFAST + WHDS coordinates (for some reason democratic heliocentric coord. are much less accurate, e.g. in the energy er…
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Dear all,
I was wondering if exist in Rebound or Reboundx any tool to simulate the formation of the planets, through the collision of small particles (or protoplanets). I see some papers about it,…
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Displaying titles eventually crash Unity. There may be an infinite loop during randomly picking planetesimals to form titles. Previously used planetesimals may not be properly released to the unused p…
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Explosion of planetesimals when pyramid is instantiated in the beginning results in non-repeatable randomization in consequent runs of the app. It may be better to find a way to make it same for every…
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Currently planetesimals can be selected randomly when forming titles. So it is better to have a seed to generate the same animation in different runs (Used in Titles.FormTitle() and Mover.PerformSprea…