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We should likely be using a packaging tool to include the Pokemon Showdown libraries, chart.js, datatables, etc.
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This might be a C++ problem more than it is a sim problem, but I cannot for the life of me figure out what's happening here.
I have the following c++ code:
Don't mind the strange syntax. I'm using…
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https://github.com/smogon/pokemon-showdown/blob/master/sim/SIM-PROTOCOL.md
The documentation says:
`|rule|RULE: DESCRIPTION`
> Will appear multiple times, one for each
> ```
> |clearpoke
> |…
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After I run battle_tower_simulator.py, it shows
Traceback (most recent call last):
File ".\battle_tower_simulator.py", line 7, in
from battle_tower_player import BattleTowerPlayer
File "C…
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So I am trying to use this program to simulate battles between every pokemon, and I have been running into an issue where I will run 'runSimulations.py', and it will run fine at first, but then after …
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Feel free to drop any package requests here! Below is a list of ones that I plan to package.
Plan to Package:
- [ ] [`libcanard`](https://github.com/UAVCAN/libcanard)
- [ ] [`python-gym-jsbsim`…
acxz updated
9 months ago
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Hey, saw your project. I'm not really a developer, more of a designer, game enthusiast and draft lover. I wanted to share my two cents on how I'd love something like this to play, from a consumer stan…
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**Describe the issue**
The PS replay site has been refactored as per: https://twitter.com/PokemonShowdown/status/1721051985720565853
Replay retrieval is broken on the data pipeline. This is a result…
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Porydex does a great job listing probabilities of what moves an opposing Mon is likely to have: https://porydex.quinlancircle.com/stats/2019-09/gen-7-ou/1695/pokemon/kartana
This info would be real…
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Currently, we copy a lot of CI from `poke-env` to setup the showdown side of things. I think it would be much better to incorporate the necessary aspects of this into our `Dockerfile` written by @boyk…