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**Environment:**
You can get some of this info from the text that pops up in the console when you run a pygame program.
- **Operating system** (e.g. Windows, Linux(Debian), Linux(Ubuntu), Mac): …
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Traceback (most recent call last):
File "run.py", line 6, in
from main_menu.main_menu import MainMenu
File "D:\Tower-Defense-Game-master\Tower-Defense-Game-master\main_menu\main_menu.py", …
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After I used the method from the persons on github to fix a bug,I run the code again.But I found that it also can not work!The python shell tell me just like title: `pygame.error: Failed loading libvo…
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**Please include the log file**
If the "An error has occurred"-dialog mentions a log file, then please include the log file to this report. A simple "copy-paste" of the log file contents into the re…
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## Description of your problem
I was using spyder ( version 2.3.4 ) to write and run a pygame/opengl program that handles both mouse and keyboard interactions.
When run from Spyder the program's wi…
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It uses `pygame`, which I feel isn't the right solution. We should consider using a more full-featured GUI framework. Also last I checked, there's a bug in `pygame` (I think it's in pygame...) that pr…
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```
Pygame can run out of memory from creating too many surfaces. This is a fatal
error. I encountered this once landing on a planet with tons of parts on it
(ships currently will just keep crashi…
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Hi I was wondering if a new menu could be implemented with wifi attacks (such as wifijammer and mdk3) if not could i be told there is a graphical method to make these menus (because from what i have s…
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I have set it up using the instructions in TronView/docs/rpi_setup.md.
I have two issues that prevent me from running the application with the example data. When I run the main.py file, the screen…
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pygame_gui understandably follows the event model of pygame, but that can be inefficient and unnecessary when rather than dozens to thousands of objects processing the same event that doesn't apply to…