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Hello
you will support Arduino Due + Ramps FD v1 and V2 ?
thank you
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```
The color swatches are a good idea. It may be useful to implement color
ramps, especially those that are "ColorBrewer?-approved."
```
Original issue reported on code.google.com by `frank.hardis…
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### NVIDIA Open GPU Kernel Modules Version
555.58.02
### Please confirm this issue does not happen with the proprietary driver (of the same version). This issue tracker is only for bugs specific…
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```
Some way to get on to a wall without spawning or teleporting, I.E., a ramp of
some sort. Or a portion of wall you can fly through.
Making the wall thin would also make a one-way wall.
It was di…
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I want to start with the first commit.
`acc_ramp_len()` and `ACCELERATRE_RAMP_LEN()` could need a small rework.
With https://github.com/Traumflug/Teacup_Firmware/commit/705e4563db075 we find, that X …
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```
The color swatches are a good idea. It may be useful to implement color
ramps, especially those that are "ColorBrewer?-approved."
```
Original issue reported on code.google.com by `frank.hardis…
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Currently, gameinfo.map_ramps contains vision blockers because the current ramp point condition `self.placement_grid[(x, y)] == 0 and self.pathing_grid[(x, y)] == 0` is also true for them.
I think …
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Please add Support for Ramps 1.4.