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The rapier is a common weapon used to pierce the flesh of the wielder's enemies. It has a medium sized, very slim blade with a sharp point to it. Part of the handle also protects the hand, like how ol…
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![image](https://github.com/user-attachments/assets/20a8d282-be16-4369-897e-050fb687bad7)
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I see BasicPlayerController component implemented into Threlte/ Rapier` ` showcase visualisation. This component is doing a lot under the hood and has a few properties. Sadly I can't find any document…
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I'd love to use rapier to make some playdate games, but it's standard library dependency means I can't.
Is it all feasible that rapier could support no_std and any standard library dependencies co…
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If I have a Rigidbody connected to a Kinematicbody through a joint, and the Rigidbody has a sleep of 0.5, after the Rigidbody sleeps, if I move the Kinematicbody(and the joint would need to move the R…
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It would be nice to have an option to use Rapider 2D instead of 3D for applications that only need 2D physics, even if they use 3D graphics (think RTS, MOBA games, or 2D platformers with 3D graphics..…
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The foreign API is finally out of preview in jdk 22, which would make it a more desirable target than 21
https://openjdk.org/jeps/454
Is there any plan to update?
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In the following use case, I have a few spheres, connected to each other with a fixed joint. All spheres are not allowed to rotate on Y axis via `restrictRotations`. Rapier crashes once a kinematic bo…
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Right now there are two ways to initialize rapier.js: The 'rapier-compat' package, or (for lack of a better name) the 'vanilla' version.
The reason that rapier-compat exists is to allow use with bu…