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Hi,
I'am using the compat version 0.11.2 from this source: https://cdn.skypack.dev/@dimforge/rapier3d-compat@0.11.2
The current documentation describes the method RigidBody.setNextKinematicPosit…
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I'm experimenting with a homegrown game engine and I'd like to make it modular, where each individual module is compiled to WASM and then loaded at runtime, and as the physics engine module I'd love t…
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My js environment is not support for webassembly ,but I still want use rapier。
So is it posible to compile webassembly version to ams.js version。
If so and the Cross-platform determinism feature of…
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In my game I have a decently sized heightmap representing the ground and a player around which I want to put a sensor, in order to detect when it is near things. Adding that sensor makes things terrib…
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I decided to try enabling CCD on some dynamic rigid bodies in a project, and immediately noticed crashes on unreachable code. The error seems to originate from Parry, but I'm unfamiliar with neither r…
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Hey everyone,
Bevy got updated from 0.6.0 to 0.7.0 sometime a while ago. Bevy Rapier also got updated from 0.12.1 to 0.13.2
I tried migrating this project myself. The most notable changes are in…
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It would be great if you included Rapier.js physics engine, to spread the word about this great library.
I've found it to be the best of the three.js physics engines - fast and easy to use, feels a…
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## Bevy version
bevy = { version = "0.9.0", features=["jpeg"] }
## \[Optional\] Relevant system information
latest everything
If your bug is rendering-related, copy the adapter info that a…
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Running this demo (no changes made) https://github.com/jcornaz/heron/blob/main/examples/demo.rs
I get this
```
thread 'Compute Task Pool (0)' panicked at 'assertion failed: proxy.aabb.maxs[dim] …
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I notice that the rapier.rs 3d demo crashes iOS Safari (14.0.1) and iOS Chrome (87).
Unfortunately, it crashes the browser (no console logs, no crash traces), so it's difficult to say what's causin…