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I encountered an issue where if you use ClearBackground() and try to draw a sprite some sprites, they will flicker on the screen.
This is the code
```
unsafe {
raylib_ffi::InitWindow(wid…
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Log:```
06-03 12:49:19.207 30637 30662 W raylib : SHADER: [ID 8] Compile error: Assertion failed: idxCnstNode
06-03 12:49:19.207 30637 30662 I AdrenoGLES-0: Asserti…
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Hello,
There is an error when targetting webgl2 and using whatever Draw function you want (like DrawRectangle/cube/text etc)
```
index.js:7373 Uncaught TypeError: Cannot set properties of unde…
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Let's discuss which audio and video library we want to use for the modernized version of XBoing. Proposed candidates:
- SDL2
- QT
- GTK+
And others as you mention.
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As my first experience with nob I tried building with Mingw64. I'm using the same version that came with Raylib installable setup.
I noticed that building stopped at compiling Raylib's `*.o`s into an…
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First of all thanks for creating this project. I think it's the only option for Elixir close to a game engine.
My plan was to try to use it together with my state management library: https://hexdocs…
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Hello
I was wondering if there is any plan to update with the new version Raylib 5.0?
Thanks in advance.
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- Noticed in release 1.1
- Generated new `Screen Manager` template project
- Opened solution file in VS2022
- Project built and launched without issue
- Log output shows that `resources/mecha.png`…
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Rectangle -> rlRectangle
CloseWindow -> rlCloseWindow
ShowCursor -> rlShowCursor
LoadImage -> rlLoadImage
DrawText -> rlDrawText
DrawTextEx -> rlDrawTextEx
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### Describe the bug
* env: Visual Studio 2022
* os: Windows 11
* compiler: clang
* conan version: 2.6
* conan profile:
```
[settings]
arch=x86_64
build_type=Debug
compiler=clang
…