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I'm not entirely sure if this would be how they'd be named or if there's some nuance I'm forgetting, but long story short what I'm looking for is a way to get access to the cubemap textures built into…
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### Bug description
Cannot compile aside to beamer
### Steps to reproduce
Compile this Quarto documenbt with `quarto render presentation.qmd --to beamer`:
```qmd
---
title: "My Habits"
author…
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The goal is to have the infrastructure necessary to do a renderer profiler like the one shown in this video https://www.youtube.com/watch?v=DMO4X9leTG8 The first and most useful step will be to have a…
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* [x] Upgrade to OpenEXR 3
* [x] Remove dependency on zlib (OpenEXR 3 does not require it)
* [x] Add precompiled libraries for Linux
* [x] Able to compile the engine on Linux (`Release`, `PH_ENABLE…
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Hello,
I want to render 3d-force-graph (amazing work, congrats) using Unreal Engine.
I've installed Unreal.js plugin in order to be able to run JS code on Unreal Engine.
I have trouble in identif…
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If the mod is using onlyClientDraw = 1, then sound playback origin will "freeze" in the last place where onlyClientDraw was 0.
Probably it is related to the fast exit in the engine rendering code, wh…
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This works fine:
**feat(Engine)**: Add a feature to the engine
But this doesn't (the prefix isn't rendered in bold):
feat(Hydra Delegate): Add a feature to the Hydra delegate
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Which render engine should we used to draw Gui?LWJGL or just JavaFX?
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**Describe the bug or question**
When I put pure html in ``, it will be rendered twice.
![Screen Shot 2021-09-10 at 1 26 42 AM](https://user-images.githubusercontent.com/5647761/132734140-a5aec4…