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GroundPrimitive can be picked when mouse move. But in postProcess stage, I cann't get it in IdTexture.
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I mean I need dynamic font stash to add font glyph dynamicly.
The demo seems baking all characters with font size info.Which I don't need.
Think I will use multiple font and different font size.
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### Describe the bug
The bug only appears when I try to enable the render clouds as fog settings and completely disables my shaders
I am using DH and removing it helps but this is not what i want.
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OsChD updated
3 weeks ago
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**Description:** For the Node Editor to properly work at runtime, we need support for all kinds of popups (GenericMenu, EnumPopup, IntPopup, etc., even Tooltip). This will also fix some bugs regarding…
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E:\user\desktop\OpenFLStage3DTest-master>openfl build project.xml html5
D:\HaxeToolkit\haxe\lib/openfl-stage3d/0,1,0/flash/display3D/textures/Texture.hx
:58: characters 113-117 : flash.utils.ByteArray…
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When an unordered list has enough elements (11 in my case), scrolling down and then up the doc frame freezes emacs
completely. Replacing the markdown bullets with unicode bullets or removing the list…
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I have a page where I use this plugin but I have a problem as when the page loads (empty) this plugin calls my handler (to async load first page if items), and once more afterwards (loading of the sec…
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### Is the feature relevant to the Firefox PDF Viewer?
No
### Feature description
When I slide the pdf very quickly, the disk load will be very high and lots of pages will be rendered out of screen…
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Checklist:
* [x] I've searched in the docs and FAQ for my answer: https://bit.ly/argocd-faq.
* [x] I've included steps to reproduce the bug.
* [x] I've pasted the output of `argocd version`.
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I'm stuck with windows at work, I tried your patched branch, but without luck, Mintty refuses to see the patched fonts, there is no chance to use them or there is another way to patch them?